AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in Germany – Q3 2022
Discover the performance of the top 5 boxing games on Android in Germany during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top boxing games on Android in Germany showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the weekly metrics for the top 5 boxing games, based on data from Sensor Tower.
MMA Manager 2: Ultimate Fight from Prey Studios saw a peak in weekly revenue at roughly $1K during the week of July 25, followed by a decline to about $704 by the end of September. Weekly downloads started strong at 3.5K in mid-July but faced a gradual decrease, settling around 1.4K by the end of Q3. Active users peaked at 3.5K in mid-July, then stabilized around 2.5K towards the quarter's end.
Real Boxing 2 by Vivid Games S.A. maintained a consistent download rate, peaking at 5.2K in early August. Revenue saw a high of $720 in late August but declined to $367 by the end of September. Active users saw fluctuations, reaching a peak of 7.8K in early August before dropping to about 6.1K by the end of the quarter.
WWE Mayhem from Reliance Games experienced a declining trend in revenue, starting at $1.2K in late June and decreasing to $405 by the end of September. Downloads remained relatively stable, hovering around 700-800 weekly. Active users showed a slight decrease from 2.1K in late June to about 1.8K by the end of Q3.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had a modest revenue peak of $417 in late August, followed by a decline to $180 by the end of September. Weekly downloads were steady, peaking at 712 in mid-August, and active users showed a slight increase from 1.9K in late June to about 2K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw its highest revenue of $487 in late June, with a gradual decline to $203 by the end of September. Downloads peaked at 3.4K in late June, maintaining a steady rate around 2.3K towards the end of Q3. Active users started at 7.3K in late June and stabilized at approximately 5.8K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.